shaderDXVK releases · Sat Sep 19 2026

Version 3.1.1

Bug fixes and Improvements Implemented DXGI_SCALING_NONE and SetBackgroundColor methods for DXGI swap chains. This reportedly fixes some Adobe software. (PR #5871) Fixed shader compiler crash with certain ENB shaders. (PR doitsujin/dxbc-spirv#94) Call of Duty: Ghosts: Fixed vertex explosions on player models. Corpse Party: Fixed regression that would cause part of the screen to be dark. (PR #5904) Painkiller: Black Edition: Fixed an issue with the game window not being sized properly. (#3762) Rayman 3: Fixed regression that would cause flickering graphics. (#5886) Skyrim SE: Worked around poor

🐣 What this means for you
This is about the behind-the-scenes tech that turns game code into pictures (or runs Windows games on Linux/Steam Deck). If you game on Steam Deck or Linux, it may mean fewer stutters or more games working. Everyone else: neat, but optional reading. Relevant to: PC.

Read the original at DXVK releases →