Bug fixes and Improvements Disabled secondary command buffer usage on all desktop GPUs. This may slightly impact performance in a small number of games with suboptimal MSAA resolve patterns, but has been a constant source of hard-to-debug rendering issues and GPU hangs, and the main benefits are only seen on tiling GPUs anyway. Fixed a rendering regression affecting numerous D3D9 games (including Black Mesa, Gothic 3 and GTA IV) on some drivers. (#5732, #5768) Fixed a crash when games unload D3D libraries while the D3D device is still alive. (#5743) Fixed an issue that would cause stuttering o