Bug fixes and Improvements Fixed a regression that would cause MSAA resolves to look like MSAA was not working in a number of D3D9 games. Improved performance in some D3D9 games by avoiding unnecessary render pass barriers, such as Dead Space 2 (PR #5112). Fixed the way tessellation factors are interpreted for line tessellation. This fixes particle rendering in DCS World and potentially other issues. (#4327) Added the d3d9.modeCountCompatibility configuration option to work around buffer overflows in older games that do not expect monitors to support more than ~16 different display modes. This