shaderDXVK releases · Fri Aug 28 2026

Version 3.1

Feature support DXGI incremental presentation Added basic support for DXGI present parameters. This fixes UI rendering issues in VirtualDJ (#5853), and is also used by various game launchers, such as Ubisoft Connect. If supported by the driver, VK_KHR_incremental_present is leveraged to forward dirty rectangles to Vulkan, which may reduce the amount of work the compositor has to do, but is not guaranteed to do so. D3D11 buffer render targets Implemented support for creating render target views on buffers directly. This is primarily used by various older Frostbite engine titles, including Battl

🐣 What this means for you
This is about the behind-the-scenes tech that turns game code into pictures (or runs Windows games on Linux/Steam Deck). If you game on Steam Deck or Linux, it may mean fewer stutters or more games working. Everyone else: neat, but optional reading. Relevant to: PC.

Read the original at DXVK releases →