A new major release, yay! Major items DXBC shader backend rewrite @doitsujin rewrote the entire DXBC backend, replacing our legacy vkd3d-shader path. Lots of games which used to be completely broken before due to bugs and missing features FSR4 support We added support for AGS WMMA intrinsics through VK_KHR_cooperative_matrix and VK_KHR_shader_float8, There is also a quite hacky emulation path of this which relies on int8 and float16 cooperative matrix support, Note that the default "official" build of vkd3d-proton only exposes this feature when the native VK_KHR_shader_float8 is properly suppo