shaderVKD3D-Proton releases · Fri Dec 13 2024

Version 2.14

Rolls up the usual collection of new features, performance improvements, bug fixes and the copious amount of game workarounds, Features Implement DXGI frame statistics (exposed by DXVK DXGI). Implement a global frame rate limiter (see VKD3D_FRAME_RATE or DXVK_FRAME_RATE). Implement support for planar video formats such as NV12. Implement D24 depth bias correctly now on AMD when VK_EXT_depth_bias_control is supported. Expose a new command interop interface that allows e.g. dxvk-nvapi to implement DLSS3 frame generation. Use VK_KHR_compute_shader_derivatives when available. Use VK_EXT_device_gen

🐣 What this means for you
This is about the behind-the-scenes tech that turns game code into pictures (or runs Windows games on Linux/Steam Deck). If you game on Steam Deck or Linux, it may mean fewer stutters or more games working. Everyone else: neat, but optional reading. Relevant to: PC.

Read the original at VKD3D-Proton releases →