Bug fixes and Improvements Removed sparse buffer usage that was introduced in DXVK 2.6. This caused all sorts of driver issues that would cause hangs and instability on AMD Vega GPUs and others. (PR #4763) Note: This may increase peak memory usage in some games again. Worked around an RTSS bug that would cause the overlay to render incorrectly if the Vulkan swapchain uses an sRGB format. (#4777, PR #4778) Worked around an issue where multisample resolves would lead to visual issues on Nvidia in certain Unity Engine games. (#4817, PR #4818) Worked around an Intel ANV issue that would cause terr