shaderVKD3D-Proton releases · Fri Mar 15 2024

Version 2.12

Features Implement support for NVIDIA Reflex through VK_NV_low_latency2. Thanks to NVIDIA for contributing implementation Implement D3D12 render pass API (tier 0) Implement ID3D12DeviceRemovedExtendedDataSettings stubs. Fixes some games that rely on this existing Implement VK_EXT_device_fault. Makes it possible to grab fault information and vendor binary if supported Implement VK_EXT_swapchain_maintenance1 Allows seamless transition between V-Sync and tearing present modes without stutter Implemented on both Mesa and NV drivers Expose Shader Model 6.7 by default if VK_KHR_shader_maximal_reconv

🐣 What this means for you
This is about the behind-the-scenes tech that turns game code into pictures (or runs Windows games on Linux/Steam Deck). If you game on Steam Deck or Linux, it may mean fewer stutters or more games working. Everyone else: neat, but optional reading. Relevant to: PC.

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