Features Implement support for NVIDIA Reflex through VK_NV_low_latency2. Thanks to NVIDIA for contributing implementation Implement D3D12 render pass API (tier 0) Implement ID3D12DeviceRemovedExtendedDataSettings stubs. Fixes some games that rely on this existing Implement VK_EXT_device_fault. Makes it possible to grab fault information and vendor binary if supported Implement VK_EXT_swapchain_maintenance1 Allows seamless transition between V-Sync and tearing present modes without stutter Implemented on both Mesa and NV drivers Expose Shader Model 6.7 by default if VK_KHR_shader_maximal_reconv