This is likely the last release before VK_EXT_descriptor_heap lands. A ton of work on descriptor heaps have been happening in the background as well, Features D3D12 view instancing is now experimentally supported. Implement VK_EXT_present_timing, allowing for smooth frame pacing for SyncInterval > 1 when supported. Support Independent Devices feature. Add support for new AGS WMMA ops required for FSR4 Ray Reconstruction and Denoiser, as used in Crimson Desert. Expose new interfaces for more up-to-date NVAPI and expose some support for NVAPI shader intrinsics. Expose new interfaces for AMD AGS